Tuesday, March 24, 2009

Creature Design Guidelines

After looking over some of the creatures I had designed, I came to realize one thing: they weren't balanced. With that in mind, I went back to what I had designed for creature designs and decided to completely overhaul the system I used, dropping the "feel" system for a more mathematical approach to balancing creatures and came up with the following design guidelines:

Creature Design Guidelines
  1. Each creatures gains a set amount of Creature Points (CP) from their DP, RA and CT.
  2. A creature's CP total must be equal to or more than the CP total spent on its abilities.
  3. Each colored Power [(R), (G), or (B)] is worth 10 CP.
  4. Each non-colored Power [(1)] is worth 4 CP
  5. Regarding RA - E = +0 CP, D = +1 CP, C = +3 CP, B = +5 CP, A = +9 CP, S = +15 CP
  6. The "Legend" CT nullifies the CP cost for having an TA or AA; however, the effect of the TA or AA must still be paid for separately.
  7. All "Legend" creatures have an OD, but the effect of the OD must be paid for separately.
  8. Each point of OP and DP costs 1 CP
  9. Just having an AA costs 4 CP; the effect must still be paid for separately.
  10. If an AA has a Spell card equivalent, the rule of thumb is to convert the Spell's DP to CP; the CP price for having the AA is equal to that amount increased by 25%, rounded up.
  11. Just having a TA costs 6 CP; the effect must still be paid for separately.
  12. If an TA has a Spell card equivalent, the rule of thumb is to convert the Spell's DP to CP; the CP price for having the TA is equal to that amount increased by 50%, rounded up.
  13. If an OD has a Spell card equivalent, the rule of thumb is to convert the Spell's DP to CP; the CP price for having the OD is equal to that amount.

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