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DAI 627 Final Project

Saturday, April 25, 2009

Land Update:

Beth (aka Cassandra Avedon)
has been added to the DAI 627 Group.


Anyone who has paid Endo Chrome or Bomber Oller, 400 Linden Dollar, please email
lvmunoz@sfsu.edu or comment.

You will be added to the Group, and therefore also own part of the land as well.
Posted by Laura Munoz at 7:34 PM No comments:

Wednesday, April 22, 2009

Show Me the L$

We really need to collect the L$ that ppl owe us for the usage of our land.
Posted by Chris Selig at 6:04 PM 2 comments:

Tuesday, April 14, 2009

New Costumes

  1. Mario
  2. Link
  3. Sonic
  4. Master Chief
  5. Pokemon
Posted by Chris Selig at 9:21 AM No comments:
Labels: chief, costume, life, link, mario, master, new, pokemon, second, sonic

Monday, April 13, 2009

I found some buildings



Posted by Laura Munoz at 10:14 PM 1 comment:

Here's the Deal...

So we decided to purchase a good sized plot of land. We are willing to share it with the rest of the class for the modest fee of 400L$ per person. This money will mostly go towards the maintenance of the land (rent). Bring it up in class or comment on this blog.

Coordinates: 198, 175, 21 - DAI 627: Design of Virtual Worlds. (on Paradisiac)
Posted by Chris Selig at 11:46 AM 1 comment:
Labels: experiment, help, land, life, linden, rent, second, share

Tuesday, April 7, 2009

Research Roles -- SL Experiment

Laura:
  • Rent/Buy Land (large)
  • Location Mechanics (i.e. daytime or well lit, open for adding objects, closed/no unauthorized entry, no-fly script?)
  • Location Specific Objects (ex. signs, stage, retail area/tables/L$ registers/vending machine)
  • Costume Research
  • Environment Design (with Chris)

Brandon:
  • Costumes (5 parts: head, torso, hands, legs, feet) - Build our own or purchase/free? If build, then what is the ETA for completion of all 6 costumes?
  • Work with Steve on Item packages, distribution, exchange rates (25L$/package)
  • Slot machines (work with steve)
  • Banana Hammock

Steve:
  • Rarity of costumes (we'll choose on thursday)
  • Distribution of parts within the packages (how many different packages? Try to formulate it so the experiment will last about 45 minutes.)
  • Prizes (fastest, rarest, all costumes, most innovative... determined by audience)
  • Research any useful scripting and how to implement (instruction signs, etc.)
Danny (day laborer):
  • Documentation (screenshots... sent to email)
  • Costumes
  • video capture?
  • Information Resource (to be utilized at will by any and all full members of this group)
Posted by Chris Selig at 12:08 PM 1 comment:

The Trading Game -- SL Experiment

1. Experiment Title
  • "The Trading Game"

2. Scenario
  • Buying, collecting and trading clothing objects with the objective to complete a full costume set.

3. Mechanics
  • Participants will enter the building wearing the required attire. They will then purchase costume parts and attempt to collect a full set by trading with other people. Some sets are more rare than others so certain costumes will require both patience and L$ to complete. The participants who fulfill certain criteria (such as finishing a costume set first) will win a monetary prize.

4. SL Location
  • Coordinates: 198, 175, 21 - DAI 627: Design of Virtual Worlds. (on Paradisiac)

5. Roles
  • Group members will be acting as administrators, the participants will be the players, and a select few will perform the duties of documentation.

6. Role Assignments
  • Information Desk Clerk - When someone needs a refresher to the rules or help.
  • Documentors - Taking screenshots of the event to document it.
  • Finished Costume - Person will be dressed in the finished costume to show what the players could end up with.
  • Information Desk - Laura
  • Documentors - Danny and Jane
  • Finished Costume - Brandon
Non-character driven Roles
  • Vending/Slot Machine - Providing players with costume pieces
  • Vending Machine - Providing players with undergarments, (we start the game in our underwear).


7. Assets Provided
  • Undergarments, Costume pieces.

8. Participant Preparation
  • No preparation is required. Instructions will be clear during the experiment.

9. Production Plan
  • Develop an experiment that would implement the idea of trading, "the trading game."
  • Set rules for the game.
  • Second Life scripting and modeling research.
  • Research costume development.
  • Acquire costumes.
  • Research distribution of costumes. Research randomized package distribution.
  • Find and acquire land for staging the game.
  • Develop environment for the game.
  • Set roles for the game.
Posted by Chris Selig at 11:44 AM No comments:

Building Treasure Chests

Links:
http://purplewyvern.co.uk/thenest/2008/05/26/arrr-treasure-chest/

It's super expensive to buy them too.
https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1227629
Posted by Laura Munoz at 10:10 AM No comments:

Transparent Walls?

For an invisible border we can just make very big windows.
http://vodpod.com/watch/763558-make-a-1-way-tinted-window-second-life-video-tutorial
Posted by Laura Munoz at 7:31 AM No comments:

Sunday, April 5, 2009

Land

Here's a nice walkthrough on how to adjust the settings on your land. The land can be a no-fly zone.
http://blog.coveislands.com/2009/03/17/the-about-land-panel/

This link is about a group owning land:
http://blog.coveislands.com/2009/03/31/group-owned-land-in-second-life%E2%84%A2/

I haven't found anything on building invisible walls in SL, yet.

Actually, owning land in SL is pretty weird. You have the ability to own land, but you have to pay a land maintenance fee each month.
https://support.secondlife.com/ics/support/default.asp?deptID=4417&task=knowledge&questionID=5198
Posted by Laura Munoz at 11:44 PM No comments:

Thursday, April 2, 2009

Trading Card Game Rule Examples

I've got the rulebooks for Yugi-Oh and Magic.
I also uploaded rules for MapleStory TCG and High Stakes Drifter.

http://drop.io/p3r3xbg

password: tcgworld


Reminder: final class meeting - 5/19
Posted by Laura Munoz at 10:26 AM No comments:
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Blog Archive

  • ▼  2009 (45)
    • ►  June (1)
    • ►  May (27)
    • ▼  April (11)
      • Land Update:
      • Show Me the L$
      • New Costumes
      • I found some buildings
      • Here's the Deal...
      • Research Roles -- SL Experiment
      • The Trading Game -- SL Experiment
      • Building Treasure Chests
      • Transparent Walls?
      • Land
      • Trading Card Game Rule Examples
    • ►  March (6)

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