Wednesday, May 13, 2009

5a

5. World Design Feature Categories:
a. Self – Appearance, Expression, Communication, Connection to Others, Persona and Reputation. Describe in detail and visual design

Users will create 3d avatars using in-game design engine. At the start of play, users can choose to either “quick-start” with a random or pre-made avatar, or create a customized avatar using a system similar to Oblivion and Mass Effect.

Similar to Second life and WoW, the avatars will have at their disposal an extensive list of pre-made gestures (sound & animation) ranging from “waving hello” to “middle finger” expressions. (think Fable II).

Communication can be done through local chat, private chat, or third party voice chat (ventrillo). The game can monitor third party social networking sites (facebook, myspace) and alert users as to when their friends log online. Likewise, third party social networking sites will have access to our online users list and alert their users when friends log online.

Users will be free to create a persona that fits their wants and needs within the virtual world within the terms of agreement (offensive and explicit material discouraged).

There will be multiple ranking systems based on rarity of collection and win/loss ratio similar to xbox live’s leaderboard system. Players who work their way up the tournament circuits will be ranked according to wins, losses, and in-game skills (determined by time and strategy of battle). A separate leaderboard will display players who have the rarest collections based on rarity systems embedded within each card game. There can also be sub-leaderboards that track statistical information such as players who have walked the furthest, most outfits collected, most hours played, etc.

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