Wednesday, May 13, 2009

5c

In this virtual space, players are encouraged to play the card game. This sounds obvious, but play is just the fundamental. Because of getting involved in playing the game, players must use online communication skills to trade/buy cards. And this also creates the virtual world economy and this point also tie back to our target audience, who are willing to spend money. On top of that, players must commit to the game by spending hours and hours of time to play the game, develop their own unique strategies (that gets to the creative aspect), and getting powerful cards. With that said, official/unofficial forums are there for players to share their experiences and strategies, or what kind of special cards are out there for the hunt. People can talk/debate about different aspect of the game.

Tournaments are set up frequently. Prizes could be money (virtual credit or real cash) or/and rare cards, and the size on the prize is proportional to the magnitude of the tournament. This creates an online economy, so the most skillful elite players can always make a living by just playing the game.

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